Here's a possible book intro....
While this book is considered an introduction to building HTML5 care applications with Hodges' model a conceptual framework, it is also intended to be a companion guide to help get you started making, and more importantly, finishing your care applications.Introducing HTML5 Game Development which I've revamped above.
In health care we talk about levels of care. In Impact there is Weltmeister a level editor.
The reader is also encouraged:
"Think of the canvas as an image, that we can bitmap data into." p.8.There are maps: background and collision. There are
Classes, Personis an inevitable example. Admittedly there is also a zombie, but then one of the domains of Hodges' model is frequently described as being populated by zombies (well, look at their movement and the fact that they are non-living).
There's talk of a GDD - a game design document. There is a need for a high concept, plus an asset pipeline, and if the design includes complex levels the likely need for a background, middle ground and foreground. If Life is about sprites running ragged around levels of game play, Death is in there too.
Additional link: Normal and Pathological