Mobile and wearable sensors are increasingly permeating everyday life and becoming an integral part of it. Information gathered from these sensors can provide unprecedented insights into diverse aspects of human behaviour. Analysis of human behaviour is of special interest in healthcare, since the health state of a person depends on behaviour aspects, including physical activity levels, amount of social activity, work-life balance and other aspects that are relevant for specific health conditions.
The main goal of this special issue is to explore the link between human behaviour and health. In particular, sensing modalities, data processing methods and behaviour capturing techniques that facilitate this exploration are of interest. Considering the interdisciplinary nature of the work in this area, papers are invited from both technical and medical perspectives that provide new understandings of the link between behaviour and health.
For this special issue topics of interest include, but are not limited to:
1. Technology for behaviour sensing:
- Exploitation of pervasive sensors: Activity sensors,
- connectivity sensors, microphones and webcams as included in smart phones, tablets, game consoles, etc.
- Development of new mobile medical sensor systems for outpatient use
- Unobtrusive sensor systems for long-term behaviour monitoring
- Sensors and actuators for wellness, fitness and rehabilitation
- Bio and physiological measurement technology
- Sensor systems for specific pathologic behaviour, illnesses or mental disorders
- Wearable sensors and brain computer interfaces
- Solutions for usability issues (textile sensors, unobtrusive power supply, data storage and communication, etc.)
2. Application of behaviour sensors in health domain:
- Feasibility studies on new behaviour sensor modalities
- Cross-section studies on the usability
- Longitudinal studies / medical trials on accuracy / effectiveness of applied behaviour sensors
- Ethical and legal requirements concerning sensor systems
- Health monitoring in clinical and daily life environment
- Games in assessment and therapy
- Cognitive behavioural therapy, speech therapy, music therapy and experiences with new therapies
- Supporting maintenance of mental wellness
3. Signal processing of behaviour data:
- Innovative algorithms for assessment of long-term physiological and behavioural data
- Identification of clinical meaningful features based on measured sensor data
- Approaches for data fusion of different sensor modalities
- Activity recognition for health applications
- Machine-learning and classification problems
- Handling missing or untrusted data
- Models for interpreting medical sensor data
- HCI for patients, caregivers and health insurance
- Prediction of disease or episode onset
- Decision support for therapy planning
- Virtual reality systems for therapy
- Support for preventative measures
4. Organizational and legal aspects:
- Inclusion of behaviour data in electronic health records
- Privacy/security issues of extensive behaviour data collections
- Business cases / market analysis for behaviour based health applications in home and clinical environments
- Tele health and mobile technology
- Interaction Designs and Applications for patient self-care
- Persuasive technologies and approaches for behaviour shaping
- Practical inclusion of behaviour data recording and analysis in daily clinical work, regarding prevention, monitoring and treatment of diseases
Submissions:
Deadline for manuscript submission: (EXTENDED) March 14th, 2014
Notification: April 30th, 2014
Tentative publication: Summer 2014
Papers should be around 10-15 pages (soft limit) using the journal
Instructions for Authors.
Please submit the initial manuscript to:
https://www.easychair.org/conferences/?conf=puchealth2014
Submissions should be blind, with no author identifying information.
With your submission, please also suggest three potential reviewers.
Guest Editors:
Franz Gravenhorst (gravenhorst AT ife.ee.ethz.ch), ETH Zurich, Switzerland
Venet Osmani, CREATE-NET, Italy
Bert Arnrich, Bogazici University, Turkey
Amir Muaremi, ETH Zurich, Switzerland
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Friday, 22 November 2013
Call for Papers Springer Personal and Ubiquitous Computing Journal: Issue Topic; Behaviour and Health
Labels:
activity,
behaviour,
call,
data,
e-health,
ethics,
games,
health,
interdisciplinary,
interface,
journal,
media,
mental health,
mobile,
monitoring,
physical health,
self-care,
sociotechnical,
virtual reality,
wearable
Friday, 1 March 2013
Technology Cancer research to be aided by smartphone game developed at hackathon
From Wired:
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| Cancer cell |
Facebook, Google and Amazon Web Services developers will join academics this weekend for a hackathon that will see genetic data provided by Cancer Research UK transformed into a citizen science smartphone game app.
The game, provisionally called GeneRun, will allow the public to look for common changes in genes -- caused by a gain or loss of chromosomes -- that make up breast cancer tumours to help explain what mutations drive the cancer. The idea is to crowdsource scientific investigation that would otherwise take lab workers years to trawl through, and speed up targeted drug invention significantly.
... moreSource: BBC Radio 4 and the above from Wired by Liat Clark.
Wednesday, 31 October 2012
A model, HTML5, games, the normal and the pathological
In the UK the powers that be finally recognise the need to introduce children to computer programming. Our future economic viability depends on no less. So many children are too locked into playing games to consider how games are created. New developments including the Raspberry Pi should help change this.
Here's a possible book intro....
The book is about Impact (not open source), a javascript framework. Skimming through the text's potential as a present, you appreciate the potential of games and simulations in health care.
In health care we talk about levels of care. In Impact there is Weltmeister a level editor.
The reader is also encouraged:
There's talk of a GDD - a game design document. There is a need for a high concept, plus an asset pipeline, and if the design includes complex levels the likely need for a background, middle ground and foreground. If Life is about sprites running ragged around levels of game play, Death is in there too.
Additional link: Normal and Pathological
Here's a possible book intro....
While this book is considered an introduction to building HTML5 care applications with Hodges' model a conceptual framework, it is also intended to be a companion guide to help get you started making, and more importantly, finishing your care applications.Now I'm not seriously proposing that a care application could be written in HTML5 (am I?). In trying to encourage a teen game player to try game programming, I came across a sentence in Jesse Freeman's short book Introducing HTML5 Game Development which I've revamped above.
The book is about Impact (not open source), a javascript framework. Skimming through the text's potential as a present, you appreciate the potential of games and simulations in health care.
In health care we talk about levels of care. In Impact there is Weltmeister a level editor.
The reader is also encouraged:
"Think of the canvas as an image, that we can bitmap data into." p.8.There are maps: background and collision. There are
Classes, Person is an inevitable example. Admittedly there is also a zombie, but then one of the domains of Hodges' model is frequently described as being populated by zombies (well, look at their movement and the fact that they are non-living).There's talk of a GDD - a game design document. There is a need for a high concept, plus an asset pipeline, and if the design includes complex levels the likely need for a background, middle ground and foreground. If Life is about sprites running ragged around levels of game play, Death is in there too.
Additional link: Normal and Pathological
Labels:
applications,
books,
design,
development,
games,
graphics,
HTML5,
javascript,
programming,
software
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